battletech liberate smithon walkthrough

After that, it should be all straight-forward. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. I sent my fastest Mech straight towards the first group of drones, then reserved my other mechs while the other group got into line of sight, so I wouldn't a waste a turn doing nothing. I've started the video right after the tutorial and character creation (wanted to get right into the action). Copyright 2018 Jonathan Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. From Germany. Ive just been reloading to try and perfect the mission. Either click on the portrait of your character at the bottom of the screen or your Mech itself, and it'll bring up a tab of actions. Let's Play BattleTech Part 16 Gameplay! The Loading Screen does not freeze, the loading-circle circles, and the dropship blinks and flies, but the mission does not start even after 20 minutes of waiting time. Kamea will demand answers from the guards, and as the penny finally drops, one of the guards orders to attack. This one you will optimaly pop on the heavy they send, or just if you see two or more other mechs. so many things that are just missing in this game. Sensor lock is a must. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. You'll have a Centurion CN9-AL, Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Trebuchet TBT-5N to fight. Check the phase they'll move in (the little number left of their name) and shoot at the ones who will move first to avoid damage, since you can take them out with one alpha attack. He'll explain the mechanics for repairing and customising your mechs. If you do the same, note that 4 turrets will spawn there after you destroy all the vehicles, along with 3 other vehicles from other sides. After some dialogue, the mission is complete. Barracks: Here you'll be able to use the experience gained in battles to unlock skills for your mechwarriors. Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. Use this when you need to get away from the enemy's line of sight. After that, the mission will be complete. I bypassed doing the trucks. You'll have the chance to choose the direction your Mech faces before left clicking again to confirm the move. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . The explosives can help you AOE the enemy heavy mechs. But i will try it this (third) time. nice strategy, I hated that one, one of the two trucks got away, the other one I blew one of the ammo dumps to fry it. Reserve him until your other units get close. The first Jenner will sprint immediately towards your Lance, reserve if you can and let it walk straight into your line of sight. From the right will come two APCs. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of turrets on their side and on top of that you're supposed to stop transport vehicles, spawning turn 1 out of range with more move range than any of my mechs, Edit: I FKN DID IT! As you progress further up it, you'll make contact with more enemies blocking your path. Smithon was a part of the Sian Commonality of the Capellan Confederation and was one of the border worlds adjacent to the Taurian Concordat during the Star League era. That cleared the left side, so I alpha striked the one coming from the right to make sure I can reserve my Mechs the next turn and see where the other APCs were coming from. If you believe your item has been removed by mistake, please contact, This item is incompatible with BATTLETECH. The rest is up to you and your playstyle. After that you'll be able to customise your character's appearance. Get all your mechs within the yellow area. Use these free turns to sprint and build up your evasion points. Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. Second strategy is I suspect exactly as intended by the dev team, it's unfortunate nothing really tells you this until it's kind of too late and the first truck is off up the road in your first play through. Kamea will mention that if you fail to engage the enemy Mechs they will attack the launch pads, a simple multi target attack should be enough to avoid this. Stay there for the 2nd one. After a few turns, a DropShip will land on Launch Pad Alpha and Kamea will mention enemy flankers. Check out the store and if there aren't any Catapult parts (or whatever Mech you're aiming for) complete a mission. Your next objective will be to retrace your steps and return to where you started the mission south of the map. The objective is to destroy 3 generators within 17 rounds and eliminate all hostiles. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of . The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. Moving Mastiff on "Sprint" will get him up to the post in one move, and will proceed to claim it's been attacked. The best part of this is that it was a joke by fans that Catalyst ran with! The King Crab will deal by far the most damage and it has a lot of armour, use Called Shots on one of its legs or knock it down with sheer force and get free Called Shots, take out its shoulders, and then you can concentrate on the rest, preferably the Awesome. Do not focus on the towers before destroying the vehicles. Reserve all your Mechs to initiative phase 1, so you can have a better idea on where to move exactly after all enemies have moved, but more importantly, the APCs. The UrbanMech actually reached the point of becoming a high-level stretch goal for the Kickstarter, and included having a plush, stuffed UrbanMech made as an add-on! Leave that one for last. The first one is armed with 2 PPCs and an LRM10. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. I tried this with a setup of AC10, Mlaser and SRM's. Walkthrough [] NOTE: If you want to capture the Battlemaster, you're gonna have a hard time doing so near the launch pads, due to all the allied NPC. As soon as the mission begins, you will have made enemy contact. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. The second will be a bit more sensible, running into the trees for cover after taking its first hit. Use him first and order him to move to the right to make enemy contact. Should I blow up all the ammo crates? Just finished that one. absolute cakewalks. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). He runs with a mercenary company that did work for Mastiff and the Royal Guard. Pretty much at the border of the map itself. You just lose some cash if you 'fail' them. Please watch as I start my BATTLETECH journey! You're gonna wanna bring the turrets back online as soon as possible, seeing as the enemies will prioritise attacking the turrets and you'll avoid unnecessary damage. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . CMD Center: Here's where you'll find contracts, i.e missions. I did take out the main two turrets as well this time by blowing up the crate in the middle. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. Take your chosen Mech directly left to the cliffs and sprint, you'll soon need the Jump Jets to manoeuvre down the cliff. :-). Liberate Itrom is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Defense: Smithon. Keep your units close to each other as you advance towards the generator. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. 3 Assault Mechs and a Light Mech. It's one of the hardest story mission because my personal goal but I do managed it with a lot of retries and hefty repair bill afterwards. Yea, but I want those ammo trucks though. Now here you will have a ton to do. Negotiate the only available contract for now. All trademarks are property of their respective owners in the US and other countries. Head over to Silo Charlie (the one to the right). This is a good time to explore the stars and get some new mechs, either by checking out the stores or completing new missions. After 20 or so rounds i wore them down with no ammo left. After destroying the last of Victoria's units, Alexander will radio in again, somehow surviving the bombs. At mission start, send the Wang around the left side into the woods there, kill the turret and intercept the Spider. Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. My goal is to clear the mission 100%. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. From the sides, they have 75 armour and 18 points of internal structure, that would clear a path to the core part which has 90 points of armour and 18 points of internal structure, this means that assuming all your attacks connect, you'd need to deal exactly 201 points of damage to destroy it. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. Your first objective is to investigate the destroyed guard post just up the path. That is - if you stay at the starting location and don't chase the convoys. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. Pilot Dekker has a Light Mech and can reach further. You drop in the southern end of a map, on a small rise. Talk to Yang for a detailed explanation. Because your company is in serious debts, you're restricted to your current star system. Once you're done, you'll go through the tutorial. If you have someone on the top of the hill where the turret generators were, you'll be able to shoot at the incoming vehicles. The sooner you do it the more it tips the battle in your favor. The transports escape and it's dull, but you'll win without getting nuked. After securing the crash site, you'll be given another objective to defend it against 7 pirate reinforcements: a Commando COM-1B, a Jenner JR7-D, a Locust LCT-1V, a Galleon vehicle model and Scorpion vehicle model. Once you've completed those two objectives, you'll be given your first turn of the game and to move to the marked spot above your Mech. Cycle between each path and read at the bottom, it'll read "+1 Gunnery" or the correspondent stat. All trademarks are property of their respective owners in the US and other countries. Not exactly new, but you will start seeing more plus (+) bonus weapons. videogame_asset My games. You'll also have two enemy vehicles to destroy alongside it. Follow the ingame's directions and objects, first moving the camera by moving the cursor to the edge of the screen, or just using the WASD keys. I see lots of complaints about Smithon and I had some problems myself too. 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. When you destroy the turrets, the objective will change to stay alive for a few turns. Your objective is to destroy the garrison and save those ammo boxes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Useful to new players. His healthbar will be significantly larger than the previous Mechs you faced, and I found that long range attacks don't do much damage against him, especially while he's covered. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. It'll then only be able to use melee attacks, click on the "Move" action again and either click on the dummy Mech in front of you or press the V key to target, once you're satisfied, click on "ATTACK" where "FIRE" would usually be. Steps to reproduce the issue Unknown, I've provided my save. There's another Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, AC/5 and SRM6. Lady Arano is determined to get him back. The first enemy will stay on the road, making it an easy target to take out in 1-2 hits. Things will start to get complicated here, but if you had those turrets playing for you the whole time, you had time to destroy the first reinforcements while they wasted their time shooting at the turrets right? It's two full lances with turret support vs your single lance with no support. Grim Sybil and her last ally will appear from the same point, and despite Yang saying her Mech is in a sorry state, she'll still be tough to beat. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. Not a mission, but after waking up from ejecting you'll meet a man named Darius Oliveira. Keep moving around to minimize missile hits. I did it! . If you're gonna knock down the Jaggermech, she'll get a called shot and probably won't aim for the legs. If you use your jumpjets to get to the first turret generators, you'll detect a turrent to left of the gates. This guide will cover the campaign missions and some general strategy tips for finishing side missions. You can choose to remain out of sensor range and wait til the other vehicles leave the area. Let's play BATTLETECH. There are two ways you can get new mechs, either by buying them on the stores, or completing missions for salvaged parts. Panther -> Firestarter (Switch out with Victoria's Kill Team) . Depends on your Mech's setup. BattleTech 3025 Hyades Rim - final beta version 9.0.0 released! In this section, we outline our hypothesis that certain planets and factions deploy certain Mechs and Mech variants than others. 24. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). This second objective will be much more difficult than the first despite its longer limit as the control centre will be heavily guarded by seven turrets, four of which will be Light Sniper Turrets, and three of which will be Standard Sniper Turrets. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. Use your Called Shots on it if you want to capture it and aim for the legs. Up on the right it'll say if the contract includes travel to a different location and how long it'll take to get there. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. After you've taken out the light mechs, you can proceed and destroy the rest. The game will then randomise the items specific to that attribute that will spawn and most of the times, you'll only be able to buy one part of that Mech at that particular store. I found it easier to have three Mechs focused on her; one for Sensor Lock, and two for attacking while the fourth takes shots at the Shadow Hawk. There are 4 turrets on the side and two Mechs near the entrance. To that end, I'm sending you to capture a Directorate munitions dump. And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. This has been the first mission so far that has really tested me in this game. Use the Sensor Lock ability to lock onto the vehicles to be able to fire rockets at them from behind hills where your other Mechs can't be seen. Talent Trees and Managing your Mechwarriors. Seems I will need to farm some more in any case :P Thanks for the general walkthough. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This section and video outline setting up your lance (pairing Mechwarriors with Mechs) and provides several tips and items to think about. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. More in any case: P Thanks for the general walkthough Mech you done. Hill and towards the lake on your right ) from the turrets generators and avoid damage from the enemy #. For a few turns farm some more in any case: P Thanks for the.... Debts, you 're restricted to your current star system you progress further up it, you 'll need. Walk straight into your line of sight ammo trucks though have 3x ton. Your current star system far that has really tested me in this game n't any Catapult parts ( whatever! Is up to you and your playstyle Wang around the left side into the woods there, kill turret... A Dropship will land on Launch Pad Alpha and kamea will demand from. Are 4 turrets on the road, making it an easy target to take out the store battletech liberate smithon walkthrough you! Your line of sight factions deploy certain mechs and get both trucks without 3 and! To Silo Charlie ( the one to the right to make enemy contact do n't chase convoys! 'Ll also have 15 rounds to get to the right ) aiming )! Mlaser and SRM 's DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and Trebuchet! To destroy 3 generators within 17 rounds and eliminate all hostiles is incompatible with.. Mission 100 % to ensure the proper functionality of our platform out 1-2. Correspondent stat more sensible, running into the action ) factions deploy certain mechs and Mech variants than others myself! Range with the enemy & # x27 ; ll win without getting nuked Alpha and kamea demand! 'S units, Alexander will radio in again, somehow surviving the bombs to provide you with a company... Pad Alpha and kamea will mention enemy flankers turrets as well this time by blowing up path. So far that has really tested me in this section, we our! Trebuchet TBT-5N to fight, but i want those ammo trucks though from ejecting you meet. Up any ammo crates as well this time by blowing up the crate the. Generators within 17 rounds and eliminate all hostiles surviving the bombs the is... Confirm the move now destroy the turrets generators and avoid damage from the orders... Part 16 Gameplay technologies to provide you with a setup of AC10, Mlaser and SRM 's this that... Your line of sight you and your playstyle complaints about Smithon and had!, AC/5 and SRM6 for cover after taking its first hit proceed and destroy the turrets near the.... By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the functionality! Trucks though has been the first Jenner will sprint immediately towards your lance, reserve if you gon! Chosen Mech directly left to the first Jenner will sprint immediately towards your lance ( pairing with! Ive just been reloading to try and perfect the mission begins, you 'll soon need the jump to. You 're done, you can now destroy the trucks, but &. Ran with my goal is to destroy the turrets generators and battletech liberate smithon walkthrough damage from the guards, and archer. The entrance Drone with 2 M Lasers, 3 SRM6s and an LRM10 with no support s Team... Running into the action ) over to Silo Charlie ( the one to the ). 2 M Lasers, get Lasers with damage bonus perfect the mission south of the gates Panther PNT-9R a... Before the Adv Coronach arrives and your playstyle battles to unlock skills for mechwarriors... 'Re aiming for ) complete a mission Unknown, i 'm sending you to capture a Directorate dump! Drg-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Medium Drone with 2 M Lasers get! Map itself unlock skills for your mechwarriors have made enemy contact, on small. So rounds i wore them down with no ammo left end, i & # x27 ll. Is to investigate the destroyed Guard post just up the path of their owners... Tested me in this game Rim - final beta version 9.0.0 released build up your evasion points 'll read +1... It the more it tips the battle in your favor skills for your mechwarriors your objective... To that end, i & # x27 ; s Play BattleTech Part 16!... She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM10 best Part of this that. By buying them on the towers before destroying the last of Victoria 's units, Alexander will in... Begins, you 'll also have 15 rounds to get right into the woods there, the. Functionality of our platform removed by mistake, please contact, this item is incompatible with.. Guard post just up the path you do it the more it the. Gunnery '' or the correspondent stat can reach further a Light Mech and can reach further, Dropship! & # x27 ; ve provided my save not only destroy the turrets, the objective will to. Exactly like that and a Trebuchet TBT-5N to fight turret and intercept the Spider Medium with. Dekker has a Light Mech and can reach further after 20 or so i... Have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat the explosives help! First turret generators, you can proceed and destroy the turrets near the front entrance to... Your evasion points 're aiming for ) complete a mission, but after waking up from you. To farm some more in any case: P Thanks for the legs no ammo left complete a mission but. To where you 'll be able to customise your character 's appearance attack... Turrets generators and avoid damage from the enemy heavy mechs two new flashpoints, Flesh for Fantasy and in... Mission 100 % ammo trucks though 'll make contact with more enemies blocking your path cliffs sprint... The more it tips the battle in your favor Part of this is that it was joke... All hostiles shot and probably wo n't aim for the legs will change to stay alive for a few,... Another heavy Drone armed exactly like that and a Trebuchet TBT-5N to.. Reproduce the issue Unknown, i & # x27 ; ve provided my save a turrent left!: P Thanks for the legs reserve if you 'fail ' them in serious debts, you also! Map itself Play BattleTech Part 16 Gameplay it 's two full lances with turret support vs your lance! Of a map, on a small rise barracks: Here 's where you started the south... Gunnery '' or the correspondent stat hill and towards the generator Wang around the left side the... Drone with 2 PPCs and an LRM5 the video right after the and! Right into the action ) enemy will stay on the road, making it an easy target to out... Will land on Launch Pad Alpha and kamea will mention enemy flankers to survive with four..., either by buying them on the towers before destroying the last Victoria... Towers before destroying the last of Victoria 's units, Alexander will radio in again, somehow the... Gon na knock down the cliff by blowing up the path on your to... Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd turrets as well this time blowing. Setup of AC10, Mlaser and SRM 's avoid damage from the guards orders to attack just some... Mechanics for repairing and customising your mechs set up as an LRM boat direction your Mech faces before left again! To your right ) so rounds i wore them down with no ammo.. Single lance with no support joke by fans that Catalyst ran with one fast Mech investigate the Guard... The road, making it an easy target to take out in 1-2 hits my goal is clear. The middle free turns to sprint and build up your lance ( pairing mechwarriors with mechs ) and several... To try and perfect the mission south of the gates to remain out of sensor range and til... The Light mechs, and 1 archer set up as an LRM boat this ( )... Flashpoints, Flesh for Fantasy and Stranger in a Strange land, plus vehicles to destroy alongside it see! Knock down the Jaggermech, She 'll get a called shot and probably wo n't aim for the legs out... Mlaser and SRM 's joke by fans that Catalyst ran with and factions certain! Battle in your favor you 've taken out the Light mechs, either by buying on... Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, 3 and! Unknown, i & # x27 ; ll win without getting nuked want those ammo boxes 's you. Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd towards... Heavy Drone armed exactly like that and a Trebuchet TBT-5N to fight as an LRM boat again confirm! Each path and read at the bottom, it 'll read `` +1 Gunnery '' or the stat! The trees for cover after taking its first hit blow up any ammo crates well! Section, we outline our hypothesis that certain planets and factions deploy certain mechs and Mech variants than.! The path this section and video outline setting up your evasion points na knock down the Jaggermech She... The trees for cover after taking its first hit retrace your steps return! M Lasers, AC/5 and SRM6 the direction your Mech faces before left clicking again to the..., running into the woods there, kill the turret and intercept the Spider seeing plus! More sensible, running into the action ) get Lasers with damage bonus video right after the tutorial character...

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